#pragma once
#include <stdio.h>





#define ROW 9                //定义这些ROW和COL
#define COL 9                //ROWS和COLS
#define ROWS ROW+2           //的意义是
#define COLS COL+2           //不至于把棋盘写死，只要在宏定义改即可

//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);

//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);


